Lippmann (1845-1921) & Frederick Ives (1856-1937): the Physicist versus the American Amateur in the pursuit of 3-Dimensionality [EN]

Susan Gamble Gabriel

 

I explore the changing social background to photographic invention at the end of the nineteenth-century, and the embracing of photographic practice into the Academy. I will explain Lippmann’s ambitious, but unrealised, all immersive full colour 3-Dimesional invention that utilised his eponymous interference colour recording to create an immersive lenticular dome.

In contrast the American inventor Ives, who described himself as an ‘amateur’ achieved social success (in his own assessment) in Europe with demonstrations of his ‘Kromskop’ stereo viewer. Even relocating to London with his son Herbert to promote the device, and selling his own images with the instrument. The viewer combined Ives’ photographic colour-process invention with stereo. He later went on to invent the viewer-free lenticular ‘Parallax Panoramagram’. Ives stated in an interview, in The Photographic News, 1893, that he was “not a member of a close corporation of French Savants” in response to Lippmann whose own invention rivalled his for publicity.

Yet neither competing inventions were to command commercial success to the benefit of Ives or Lippmann, or endure into the twentieth-century with any obvious recognition to their original proposal. I explore how both inventions were absorbed into the fast developing twentieth-century movie-film and photographic industry. At the end of his career Ives lamented that all he had were medals from various photographic societies whereas Lippmann won the 1908 Nobel Prize for his interference colour photography. Lippmann’s inventions were to be explored further by Ives’ son Herbert, who gained one of the first PhD’s available in photographic practice as ‘photometry’ advanced into a profession and science.

 

Susan Gamble is a visual artist who works in photo-technology, including holography. With her partner Michael Wenyon they are UNESCO Laureates for their work in technology. Gamble has a BA Fine Art, Goldsmiths’ College, London and a PhD in the History of Science, Cambridge University. She was a Fellow at the Center for Advanced Visual Studies, MIT. Wenyon & Gamble have work in the photography collection of the V&A Museum, London, UK, the National Portrait Gallery, Washington, The MIT Museum, and they have exhibited at the Whitney Museum, NYC; The Tokyo Museum of Photography; The Calouste Gulbenkian Museum, Lisbon, and many other venues. Gamble has previously written about Lippmann in: An Appealing Case of Spectra: Photographs on Display at the Royal Society, 1891, Nuncius, 2002.

Embodied Realities in Virtual Performance [EN]

João Martinho Moura

 

UNA is an artistic performance experience in total immersion taking place at the theater stage. In previous work, Nuve, performed by Né Barros in 2010, the relationship between the choreographic body and its artificial double was explored, in the space-time, projected and extended in an intimate relationship with the virtual. In Co:Lateral (2016-2019), the immaterial space expanded, the image became closer to the public, and between the moving body and the audience, transparent, mixed, embodied realities were presented. UNA (2020) is a possible continuation of this immateriality, this time, in total immersion, where the audience (one spectator at a time, wearing a stereo virtual reality helmet) witnesses the body in movement, again, expanding. Ten years after Nuve, one goes back to testing, to the laboratory, transforming and questioning the performative and embodied space, where the spectator is one, is not in the audience, but in the center, in a space that does not exist, and where diferent understandings of the performative body are reflected. UNA breaks with the subject’s barrier based on a principle of double immersion of the performer and the receiver and the performer with himself. It is no longer the gesture gathered by the memory of an image but by a kinesthetic experience of the movement reinforced and ofered by an embodied immersive experience. All the incursions that these projects promote put performance and performativity necessarily in tension with the notion of presence or interaction, preferring an expanded domain as a territory for exploration and contact.

Sound Synchronized Animation [EN]

Lauren Carr

 

Animation projection mapping, animated pixels, and drop beats, I combine animated loops that react to audio. I am currently working with the Theater & Dance Department at Montclair State University for their upcoming annual performance series. Animated clips will be projected behind the dancers while I am on stage, triggering animated loops and effects, all in sync with the music.

Theater relies heavily on projection-mapping for atmospheric effects, avoiding large scale paintings for each scene. This medium can be projection-mapped on any type of surface or structure.

I incorporate my animation and apply effects to alter the frames in response to the music.

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